10 years of experience in UX, brand, and visual design — across game studios, global corporations, and design consultancies.
I'm a designer based in Malmö, Sweden, with 10 years of experience working in-house, as a consultant, and within design studios. I've collaborated with global companies on print and digital design solutions, along with 3D and motion graphics across a range of industries.
I'm driven by curiosity and attention to detail, and I'm always looking for opportunities to grow and learn new skills. This mindset keeps my creative approach fresh and adaptable to different clients and projects.
Outside of work, I'm an avid reader — from literary fiction, the playful mischievousness of Latin American writing to comics and sci-fi. I love a good film or an adventure puzzle game, and I'm always mid-way through some sprawling RPG. I also enjoy long distance running: I can go for hours in a trail run with a good audiobook or podcast. But above all, I enjoy the company of my beautiful cats, Hermes and Selene.
A selection of projects spanning UX design, brand identity, game design, 3D, and editorial.
Visual identity, component design, and rulebook for a semi-cooperative horror board game — funded on Kickstarter in 16 minutes.
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A purpose-built feedback platform for board game playtesters and game designers, replacing a rigid legacy tool with a flexible multi-role system.
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Art direction and layout for a D&D 5E compatible TTRPG — 100+ page preview guide, full visual language, and 3D marketing assets for a successful Kickstarter.
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A community platform redesigned from scratch, letting players create custom Contracts, Beasts, and Hunters for the Beast board game — desktop and mobile.
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An interactive 3D product experience for Arjo's Flowtron blood-clot prevention system, designed for sales and medical personnel.
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Ward monitoring dashboards for connected hospital beds, enabling real-time fall-prevention protocol oversight for nurses and administrators.
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Product launch visual language for Nord-Lock's next-generation tensioner — 3D model built from scratch, plus animations, print materials, and a landing page for EMEA.
View project →Biannual publication by Nord-Lock Group on bolting technology — art directed across 10 languages, with technical illustrations produced in collaboration with the engineering team.
View project →Design and User Experience including game development, communication material, website and internal tools. Leading UX across digital and print product lines for an independent board game studio.
UX/UI design in a cross-functional team and agile environment, delivering digital product solutions for a range of clients.
In-house designer working with both print and digital materials, offering support for the entire Global Team. Created visual assets, publications, 3D animations, and brand communications across markets worldwide.
Designed print materials for major clients including Volvo, Telefónica, and Editora Positivo.
Based in Malmö, Sweden — open to projects and collaborations. Reach out on LinkedIn.